Wednesday, August 31, 2011
Enemy spawning
Hi again fellas! One of the most asked features to be made in Devastated is now up and running: controlled enemy spawning. This means that dead enemies won't immediately respawn when the screen changes. The enemy spawning is now controlled with a timer, so the enemies only spawn after a small amount of time. This prevents annoying enemy surprise attacks when the player exits a screen and then immediately returns.
Friday, August 26, 2011
Brand new save system and SCS!
It's been really quiet in the blog, but let me assure you that it hasn't been that quiet with the development of the game! A lot of stuff has been made, for instance a new save system which allows players to use their save files also in the future releases instead of having to create a new one for each updated version of Devastated. The new system is much more developer-friendly, too.
The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
More information about other overhauls coming soon, so stay tuned!
The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
| The message screen of the new SCS |
| An SCS minigame! |
Monday, May 16, 2011
Hotfixes
The version 0.3.0 of Devastated was buggy as shit. I have already released 2 hotfix updates to fix some major bugs that could ruin the game experience. Because of the updates, the current version number is 0.3.2.
Let's pray everything works now :)
Let's pray everything works now :)
Saturday, May 14, 2011
Update!
Devastated version 0.3.0 is finally here! The new version features a lot of new stuff to do, including new areas, quests, somekind of an arena, new enemies, challenges, new scenery, an another boss battle and much more!
Visit the main website to download the game: www.simp-pelit.co.nr/devastated
Visit the main website to download the game: www.simp-pelit.co.nr/devastated
Thursday, April 21, 2011
Back to 8.0
So it seems like they won't be able to fix the font problem. Darn. I also found out other issues with the new Game Maker: the save system and the update checker of Devastated refuse to work. - sigh -
That was the last straw. I'm tired of waiting for these things to get fixed. In the worst case scenario the issues will never be fixed... So I will use GM 8.0 to make Devastated. It may lack the small speed improvement, but hey, atleast it works!
That was the last straw. I'm tired of waiting for these things to get fixed. In the worst case scenario the issues will never be fixed... So I will use GM 8.0 to make Devastated. It may lack the small speed improvement, but hey, atleast it works!
Monday, April 18, 2011
New Game Maker
Hi everyone! A new version of Game Maker just got released and the project will be moved into the new program. The translation went really smoothly but one problem appeared: The new GM doesn't support bitmap fonts, which are used by Devastated. So I either have to convert the font files into game sprites, which takes time and the game's text will look slightly different or find an another font. Luckily the new Game Maker contains an auto-updater and the font problem will probably get fixed soon.
This shouldn't cause much delay with the game making. I won't be able to test the game properly though, since I can't see any of the text. Otherwise the new GM is way better than the old.
Let's hope the font issue gets fixed soon!
This shouldn't cause much delay with the game making. I won't be able to test the game properly though, since I can't see any of the text. Otherwise the new GM is way better than the old.
Let's hope the font issue gets fixed soon!
Saturday, April 2, 2011
Agility is no more
A major game design aspect has been modified. I ditched the idea of skill level limits and instead of it I decided to remove the agility skill and replace it with endurance.
Basically endurance is the same as agility. It affects your moving speed and jump height. But in addition it also affects your maximum ammo capacity. That's right, from now on you'll have a limited ammo carrying capacity which increases when you upgrade your endurance level.
Basically endurance is the same as agility. It affects your moving speed and jump height. But in addition it also affects your maximum ammo capacity. That's right, from now on you'll have a limited ammo carrying capacity which increases when you upgrade your endurance level.
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