Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Sunday, October 30, 2011

More redesigns + annoying bug fixed

I did it once again. I redesigned the inventory categories for weapons and equipment. Now the screens are easier to use and look much better.

The new weapons screen

Now it is not possible to change the equiped weapon via the inventory screen.  The weapon inventory is now only for showing your arsenal of guns and the amount of ammo you are carrying.

The new equipment screen
Te equipment screen has moved from horizontal pattern into a vertical one and is now more like the other inventory screens. It also shows more information about the armors you have.


Sunday, September 25, 2011

New challenge system

It's time to reveal yet another overhaul. This time it's the challenge system. The previous challenge system was a bit clunky and didn't really work that well, since it required the one-save system. Now with the new savesystem I could make a new challenge system which for the time being supports 112 challenges. The new challenge interface looks like this:
The new challenge interface with a bit more graphical approach
Completeing challenges will reward the player with experience points. I've also planned to add some bonus content which will get unlocked when the player fulfills a certain amount of challenges.

Saturday, September 10, 2011

New map

A known fact: the old map system sucks ass. That's why I made a new one with a more graphical approach:
The new map system, which actually shows the terrain!


The new map shows the terrain and all the important stuff you need to see, including area names, settlements, merchant and medical station locations, waypoints etc. It also shows your exact position instead of just highlighting the screen you are in. As you can see the map is hidden and will open gradually as you explore new areas.

Friday, August 26, 2011

Brand new save system and SCS!

It's been really quiet in the blog, but let me assure you that it hasn't been that quiet with the development of the game! A lot of stuff has been made, for instance a new save system which allows players to use their save files also in the future releases instead of having to create a new one for each updated version of  Devastated. The new system is much more developer-friendly, too.

The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
The message screen of the new SCS
An SCS minigame!
More information about other overhauls coming soon, so stay tuned!

Friday, April 1, 2011

Better to end with a bang

In the previus versions when the player died the game just froze and the screen started to "melt". This looked very dull and death came as a surprise for the player. But not anymore! Now when the player's health reaches zero, the self-destruct of Edward's tech suit activates. This means an explosion as powerful as a dynamite. Why this happens will be told to the player in the game itself when he/she finds a certain character in a certain place.

And oh, the death-explosion hurts enemies too. When you die, you might take some enemies with you. It's always better to end with a bang, eh?

Boom. It seems like I died, but hey, atleast I took some mutants with me!

Tuesday, March 15, 2011

Screenshot time!

Hi guys! It's time to reveal one of the areas of the upcoming version 0.3.0. In the enclosed screenshot you can see Edge Point, the town in the very edge of the gameplay area of the upcoming update. This is not the end of the final game world though, in future releases the wasteland will expand even further.

The town is at the moment very empty with only the nurse and the shopkeeper. The town will of course get populated before the upcoming relase.

The currently very empty town of Edge Point
The large image actually consists of three screenshots put together, so in the game the town is split into three screens. The ladder in the middle naturally leads to the railway station of the town.