Showing posts with label redesign. Show all posts
Showing posts with label redesign. Show all posts

Sunday, October 30, 2011

More redesigns + annoying bug fixed

I did it once again. I redesigned the inventory categories for weapons and equipment. Now the screens are easier to use and look much better.

The new weapons screen

Now it is not possible to change the equiped weapon via the inventory screen.  The weapon inventory is now only for showing your arsenal of guns and the amount of ammo you are carrying.

The new equipment screen
Te equipment screen has moved from horizontal pattern into a vertical one and is now more like the other inventory screens. It also shows more information about the armors you have.


Sunday, September 25, 2011

New challenge system

It's time to reveal yet another overhaul. This time it's the challenge system. The previous challenge system was a bit clunky and didn't really work that well, since it required the one-save system. Now with the new savesystem I could make a new challenge system which for the time being supports 112 challenges. The new challenge interface looks like this:
The new challenge interface with a bit more graphical approach
Completeing challenges will reward the player with experience points. I've also planned to add some bonus content which will get unlocked when the player fulfills a certain amount of challenges.

Saturday, September 10, 2011

New map

A known fact: the old map system sucks ass. That's why I made a new one with a more graphical approach:
The new map system, which actually shows the terrain!


The new map shows the terrain and all the important stuff you need to see, including area names, settlements, merchant and medical station locations, waypoints etc. It also shows your exact position instead of just highlighting the screen you are in. As you can see the map is hidden and will open gradually as you explore new areas.

Friday, August 26, 2011

Brand new save system and SCS!

It's been really quiet in the blog, but let me assure you that it hasn't been that quiet with the development of the game! A lot of stuff has been made, for instance a new save system which allows players to use their save files also in the future releases instead of having to create a new one for each updated version of  Devastated. The new system is much more developer-friendly, too.

The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
The message screen of the new SCS
An SCS minigame!
More information about other overhauls coming soon, so stay tuned!