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| The new challenge interface with a bit more graphical approach |
Sunday, September 25, 2011
New challenge system
It's time to reveal yet another overhaul. This time it's the challenge system. The previous challenge system was a bit clunky and didn't really work that well, since it required the one-save system. Now with the new savesystem I could make a new challenge system which for the time being supports 112 challenges. The new challenge interface looks like this:
Completeing challenges will reward the player with experience points. I've also planned to add some bonus content which will get unlocked when the player fulfills a certain amount of challenges.
Wednesday, September 14, 2011
More clever looking enemies
I've changed the way the enemies move. They used to walk between certain points with a stupid-looking pattern which was easily detected even by an infant. But from now on, the enemies are not as scripted anymore. They change their beahavior all the time, so when they move they might stop for a while, change direction or even do both.
This makes the enemy movement look more "realistic" and it's now much easier and more fun to perform sneak kills!
This makes the enemy movement look more "realistic" and it's now much easier and more fun to perform sneak kills!
Saturday, September 10, 2011
New map
A known fact: the old map system sucks ass. That's why I made a new one with a more graphical approach:
The new map shows the terrain and all the important stuff you need to see, including area names, settlements, merchant and medical station locations, waypoints etc. It also shows your exact position instead of just highlighting the screen you are in. As you can see the map is hidden and will open gradually as you explore new areas.
| The new map system, which actually shows the terrain! |
Wednesday, August 31, 2011
Enemy spawning
Hi again fellas! One of the most asked features to be made in Devastated is now up and running: controlled enemy spawning. This means that dead enemies won't immediately respawn when the screen changes. The enemy spawning is now controlled with a timer, so the enemies only spawn after a small amount of time. This prevents annoying enemy surprise attacks when the player exits a screen and then immediately returns.
Friday, August 26, 2011
Brand new save system and SCS!
It's been really quiet in the blog, but let me assure you that it hasn't been that quiet with the development of the game! A lot of stuff has been made, for instance a new save system which allows players to use their save files also in the future releases instead of having to create a new one for each updated version of Devastated. The new system is much more developer-friendly, too.
The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
More information about other overhauls coming soon, so stay tuned!
The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
| The message screen of the new SCS |
| An SCS minigame! |
Monday, May 16, 2011
Hotfixes
The version 0.3.0 of Devastated was buggy as shit. I have already released 2 hotfix updates to fix some major bugs that could ruin the game experience. Because of the updates, the current version number is 0.3.2.
Let's pray everything works now :)
Let's pray everything works now :)
Saturday, May 14, 2011
Update!
Devastated version 0.3.0 is finally here! The new version features a lot of new stuff to do, including new areas, quests, somekind of an arena, new enemies, challenges, new scenery, an another boss battle and much more!
Visit the main website to download the game: www.simp-pelit.co.nr/devastated
Visit the main website to download the game: www.simp-pelit.co.nr/devastated
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