Wednesday, November 23, 2011

Meet Holdeman

Here he is. This is the man who is responsible from The Blast. Your aim is to kill him.

Holdeman with a badass gun and a nuke going off in the background

This image was drawn by Samppu, the same guy who filmed the commentary and created the trailer. Should you want to see more of his work, click here. The page is in Finnish, but even if you for some reason lack the knownledge of Finnish, you can still check out the art ;)

What do you guys think, mean looking dude this Holdeman, eh? He even dares to stand in front of a nuclear explosion.

Sunday, October 30, 2011

More redesigns + annoying bug fixed

I did it once again. I redesigned the inventory categories for weapons and equipment. Now the screens are easier to use and look much better.

The new weapons screen

Now it is not possible to change the equiped weapon via the inventory screen.  The weapon inventory is now only for showing your arsenal of guns and the amount of ammo you are carrying.

The new equipment screen
Te equipment screen has moved from horizontal pattern into a vertical one and is now more like the other inventory screens. It also shows more information about the armors you have.


Sunday, September 25, 2011

New challenge system

It's time to reveal yet another overhaul. This time it's the challenge system. The previous challenge system was a bit clunky and didn't really work that well, since it required the one-save system. Now with the new savesystem I could make a new challenge system which for the time being supports 112 challenges. The new challenge interface looks like this:
The new challenge interface with a bit more graphical approach
Completeing challenges will reward the player with experience points. I've also planned to add some bonus content which will get unlocked when the player fulfills a certain amount of challenges.

Wednesday, September 14, 2011

More clever looking enemies

I've changed the way the enemies move. They used to walk between certain points with a stupid-looking pattern which was easily detected even by an infant. But from now on, the enemies are not as scripted anymore. They change their beahavior all the time, so when they move they might stop for a while, change direction or even do both.

This makes the enemy movement look more "realistic" and it's now much easier and more fun to perform sneak kills!

Saturday, September 10, 2011

New map

A known fact: the old map system sucks ass. That's why I made a new one with a more graphical approach:
The new map system, which actually shows the terrain!


The new map shows the terrain and all the important stuff you need to see, including area names, settlements, merchant and medical station locations, waypoints etc. It also shows your exact position instead of just highlighting the screen you are in. As you can see the map is hidden and will open gradually as you explore new areas.

Wednesday, August 31, 2011

Enemy spawning

Hi again fellas! One of the most asked features to be made in Devastated is now up and running: controlled enemy spawning. This means that dead enemies won't immediately respawn when the screen changes. The enemy spawning is now controlled with a timer, so the enemies only spawn after a small amount of time. This prevents annoying enemy surprise attacks when the player exits a screen and then immediately returns.

Friday, August 26, 2011

Brand new save system and SCS!

It's been really quiet in the blog, but let me assure you that it hasn't been that quiet with the development of the game! A lot of stuff has been made, for instance a new save system which allows players to use their save files also in the future releases instead of having to create a new one for each updated version of  Devastated. The new system is much more developer-friendly, too.

The SCS computer has been rebuilt also. The new SCS is easier to use and contains games, take a look here:
The message screen of the new SCS
An SCS minigame!
More information about other overhauls coming soon, so stay tuned!