Thursday, April 21, 2011

Back to 8.0

So it seems like they won't be able to fix the font problem. Darn. I also found out other issues with the new Game Maker: the save system and the update checker of Devastated refuse to work. - sigh -

That was the last straw. I'm tired of waiting for these things to get fixed. In the worst case scenario the issues will never be fixed... So I will use GM 8.0 to make Devastated. It may lack the small speed improvement, but hey, atleast it works!

Monday, April 18, 2011

New Game Maker

Hi everyone! A new version of Game Maker just got released and the project will be moved into the new program. The translation went really smoothly but one problem appeared: The new GM doesn't support bitmap fonts, which are used by Devastated. So I either have to convert the font files into game sprites, which takes time and the game's text will look slightly different or find an another font. Luckily the new Game Maker contains an auto-updater and the font problem will probably get fixed soon.

This shouldn't cause much delay with the game making. I won't be able to test the game properly though, since I can't see any of the text. Otherwise the new GM is way better than the old.

Let's hope the font issue gets fixed soon!

Saturday, April 2, 2011

Agility is no more

A major game design aspect has been modified. I ditched the idea of skill level limits and instead of it I decided to remove the agility skill and replace it with endurance.

Basically endurance is the same as agility. It affects your moving speed and jump height. But in addition it also affects your maximum ammo capacity. That's right, from now on you'll have a limited ammo carrying capacity which increases when you upgrade your endurance level.

Friday, April 1, 2011

Better to end with a bang

In the previus versions when the player died the game just froze and the screen started to "melt". This looked very dull and death came as a surprise for the player. But not anymore! Now when the player's health reaches zero, the self-destruct of Edward's tech suit activates. This means an explosion as powerful as a dynamite. Why this happens will be told to the player in the game itself when he/she finds a certain character in a certain place.

And oh, the death-explosion hurts enemies too. When you die, you might take some enemies with you. It's always better to end with a bang, eh?

Boom. It seems like I died, but hey, atleast I took some mutants with me!