Sunday, September 25, 2011

New challenge system

It's time to reveal yet another overhaul. This time it's the challenge system. The previous challenge system was a bit clunky and didn't really work that well, since it required the one-save system. Now with the new savesystem I could make a new challenge system which for the time being supports 112 challenges. The new challenge interface looks like this:
The new challenge interface with a bit more graphical approach
Completeing challenges will reward the player with experience points. I've also planned to add some bonus content which will get unlocked when the player fulfills a certain amount of challenges.

Wednesday, September 14, 2011

More clever looking enemies

I've changed the way the enemies move. They used to walk between certain points with a stupid-looking pattern which was easily detected even by an infant. But from now on, the enemies are not as scripted anymore. They change their beahavior all the time, so when they move they might stop for a while, change direction or even do both.

This makes the enemy movement look more "realistic" and it's now much easier and more fun to perform sneak kills!

Saturday, September 10, 2011

New map

A known fact: the old map system sucks ass. That's why I made a new one with a more graphical approach:
The new map system, which actually shows the terrain!


The new map shows the terrain and all the important stuff you need to see, including area names, settlements, merchant and medical station locations, waypoints etc. It also shows your exact position instead of just highlighting the screen you are in. As you can see the map is hidden and will open gradually as you explore new areas.